Pawn Movement
UPawnMovementComponent
UPawnMovementComponent::GetPawnOwner
获取组件上级
1// Return the Pawn that owns UpdatedComponent 2UFUNCTION(BlueprintCallable, Category="Pawn|Components|PawnMovement") 3class APawn* GetPawnOwner() const;
Pawn Movement
获取组件上级
1// Return the Pawn that owns UpdatedComponent 2UFUNCTION(BlueprintCallable, Category="Pawn|Components|PawnMovement") 3class APawn* GetPawnOwner() const;