六一的部落格


关关难过关关过,前路漫漫亦灿灿。



Pawn Movement


UPawnMovementComponent


UPawnMovementComponent::GetPawnOwner

获取组件上级

1// Return the Pawn that owns UpdatedComponent
2UFUNCTION(BlueprintCallable, Category="Pawn|Components|PawnMovement")
3class APawn* GetPawnOwner() const;

棋子运动组件


Pawn Movement


UPawnMovementComponent


UPawnMovementComponent::GetPawnOwner

获取组件上级

1// Return the Pawn that owns UpdatedComponent
2UFUNCTION(BlueprintCallable, Category="Pawn|Components|PawnMovement")
3class APawn* GetPawnOwner() const;